Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New map made for ZHG_Seige - By Caveman
Blixn Offline
Goatknight

Posts: 271
Joined: Dec 2010
Reputation: 7
Post: #21
RE: New map made for ZHG_Seige - By Caveman

Yeah, there's several ways of getting up to the walls. But I guess you have to wait for someone to break the door then.

Rider of goats, Maker of pffs, Hunter of aimers and Webble of Inox.

(\___/)This is Bunny! Put him on your
(='.'=)signature to help him gain
(")_(")world domination
28.02.2015 02:08
Find all posts by this user Quote this message in a reply
Nireco Offline
Administrator

Posts: 580
Joined: Dec 2010
Reputation: 26
Post: #22
RE: New map made for ZHG_Seige - By Caveman

Mh, got delayed at least partially due to real life stuff, but we got the rereview done. Looks better, but we found some more stuff, which we hadn't noticed earlier or at least I hadn't noticed. Mostly cosmetic stuff.

Gatehouse door opens into wall.

Ladder to the top of gatehouse flips weirdly through the ground.

Side ladders get raised through wall.

You could set the var1 and var2 of the to be locked door to 100. I think I'll do it that way when I get to it.

Central tower needs some platform between its wall and existing platform to avoid people getting stuck there. Below is a screenshot of the location marked with red X.

[Image: CAVdkRy.jpg]


Can't say anything about whether there are too many particle effects or trees, as I have good enough graphics card. Also didn't have sound on, so no idea about that side either (some props cause problems with sounds. I'm not sure which ones, but I don't think you had any such props).

I would assume you want to fix the cosmetic stuff before public people see the map?

[Image: WPw9N.png]
07.03.2015 19:09
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)